// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "TD/CubeTest.h"
#include "TowerDefenceGameModeBase.generated.h"

/**
 * 
 */
UCLASS()
class TOWERDEFENCE_API ATowerDefenceGameModeBase : public AGameModeBase
{
	GENERATED_BODY()

	virtual void BeginPlay() override;

public:

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "BaseCube")
	TSubclassOf<ACubeTest> passage;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="BaseCube")
	TSubclassOf<ACubeTest> room;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="BaseCube")
	TSubclassOf<ACubeTest> unreachable;
	
};
